
Face Animation – radically accelerated !
A revolutionary new approach in keyframe- business.

MotionUnits instead of isolated dials.
Managed via innovative MultiControllers.
Adjustable Automations to take care of details.

QOS can be setup with existing rigs* or can be used for setting up the face-rig entirely.
* Presets for AdvancedSkeleton and the MetaHumans by Unreal Engine are provided.

Minimize efforts.
Enhance your creativity.
Maximize product’s quality.
SMILE!