Face Animation – radically accelerated !

A revolutionary new approach in keyframe- business.


MotionUnits instead of isolated dials.

Managed via innovative MultiControllers.

Adjustable Automations to take care of details.


QOS can be setup with existing rigs* or can be used for setting up the face-rig entirely.


* Presets for AdvancedSkeleton and the MetaHumans by Unreal Engine are provided.


Minimize efforts.
Enhance your creativity.
Maximize product’s quality.

SMILE!


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