Face Animation – radically accelerated !

A revolutionary new approach in keyframe- business.

MotionUnits instead of isolated dials.

Managed via innovative MultiControllers.

Adjustable Automations to take care of details.

QOS can be setup with existing rigs* or can be used for setting up the face-rig entirely.

* Presets for AdvancedSkeleton and the MetaHumans by Unreal Engine are provided.

Minimize efforts.
Enhance your creativity.
Maximize product’s quality.


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